Steam screenshots from primitives
Steam requires five in-game screenshots and the game is still in development. We build Unity scenes from primitives and generate screenshots with a model: two shots worked, three didn't.
Steam requires five in-game screenshots and the game is still in development. We build Unity scenes from primitives and generate screenshots with a model: two shots worked, three didn't.
We published the full world description of Survival Rust Machine: the Union, the Crisis, the Road Belt and four player paths. What matters in it and what we will change.
A 32 km² map, three vehicles with physics and destruction, turrets on monuments and the first hostile bots. The key points from two videos, with timestamps.
Why we validate demand first: a month to register as a Steam developer and four drafts of the store page text.
A static desert scene to test the visual feel, plus first AI attempts at a logo and car renders.
Project announcement: vehicular PvP survival. What the game is, the three factions, and how we plan to validate the idea.