First 3D scene, first AI experiments
No gameplay yet. We’re composing 3D scenes to see how the game might look.
Desert scene
Four cars, open ground, a base on the horizon. The scene is static — no controls, no shooting, no physics. Muzzle flashes and the HUD on some shots are dressing, not a build.

What we took away:
- The base anchors the frame. Without it the composition falls apart.
- Distances read poorly. We need landmarks at mid-range to bridge near and far.
- Empty plains stay empty. Next pass: ridges, debris, wrecked cars.

Generative AI
Testing where AI tools save time and where they damage the result.
Logo
Prompt: a “Survival Rust Machine” logo.


“Survaival.” “Surviival.” Style — yes. Text — no.
Five minutes to a stylistic reference. The final logo still needs a human.
Car renders


Next
- Develop the scene: a road, a mining spot, cover.
- Use AI for moodboards; final assets from a human.
- Steam page in parallel.